Neighborhood 3: Requistion of Doom Design Concept

This play gives the initial impression that video games are benign, but as the characters lose their grip on reality, the sinister nature of Neighborhood 3 comes alive. I used a combination of growling tones and computer blips to create the strikes that separated reality from the game.Inside the game, movement, vocal choices and even music takes on a plastic quality. Is this real? Is it not? The lines blur when the characters try so desperately to escape their suburban life, embracing the violence, cruelty, and horror of The Neighborhood. 

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